[Liabilities] How the game works

So, as I mentioned before, there are a couple different types of characters you can play, as well as an exciting list of professional abilities (demolition, heavy artillery, surveillance, hand-to-hand, linguistics, hacking, knife-throwing, battlefield medicine, poisons, and whatever else you can think of). The characters also have relationships with the other players. Both the abilities and the relationships exist on a scale of one to five.

  • Lifers get four professional skills: one 4-point, two 3-points, and one two-point. They also get one 3-point relationship and one 2-point relationship. Everything else is at 1.
  • Artists get three professional skills: one 5-point, one 2-point, and one 1-point. They also get a 4-point relationship and two 2-point relationships. Everything else is at 1. They also get a Workshop.
  • Civillians get two choices with professional skills: either one 2-point or two 1-point. They also get a 5-point relationship and 3-point relationships. Everything else is at 2. They also get a Hideout.

The number of points you have in your professional skills denotes how many times you can roll that skill during a job. If you run out of points in a profession and want to roll it anyway, you can sacrifice a point of relationship.

Professional conflict usually involves having to roll a number of successes equal to the relevant professional skill before rolling a number of failures equal to the relevant relationship. When dealing with personal conflict, the opposite is true.

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